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Caveats Of The Still-Gaming…

First, I’d like to say that I apologise the maintenance on this site is going slower than that on the others. The coding is in a different language, and I’m still trying to figure it out. I even asked my old webmaster to help, but as usual, he promised and failed. Oh, well. It’ll get done.  Bear with me.

And, now, the topic du jur.  Gaming, as an industry, has evolved in many ways since its inception.  Some good, some bad.  Of course, the younger generation thinks gaming is the best it ever was.  In some ways, they’re right.  However, those of us who have been gaming since gaming was available in the home have a few concerns the gaming industry should consider.

1.  Graphics Are Not That Important…

These days, when you play your game with pretty visuals all laid out for you in 1080 crystal clear progressively scanned lines of resolution, you may turn to your friend next to you and say, “Wait.  Why aren’t you in HD?”

I like to look at pretty graphics as much as the next guy, but they don’t make the game.  Speaking for long-time gamers, we would rather play a good game with shitty graphics than a shitty game with good graphics.  As soon as your target audience for Blow Things Up In HD grows up, you’ll have no customers left, and that game will be sitting on the value rack, because nobody wants to pay that much for it.  Sure, we want our games to look good, but you can’t sell us a game based on the fact that it looks good.

We Don’t Want Our Games In 3-D…

But, since the 3-D fad is over, you probably already know this one.

DLC Is Your Wish, Not Our Desire…

We like to download games without ever having to put our pants on, let alone leave the house, but to make a game exclusively DLC is a misguided practice at best, and shady at worst.  Make the demos downloadable and free, so we know whether or not we like them before buying.  You got that part right.  However, to deny us a disc that contains the game gives you the physical ability (though a court would decide you lack the authority) to prevent us from playing it at any time.  You could discontinue it and our system could break down.  Then, we’re just out of luck.  We’d have to wait until you released it for the next generation so you could sell it to us  again.

Bring Back Save Portability…

Even the old NES games had save portability.  You had to carry the whole game, but it had it.  The last two generations had the ability to carry your saves without carrying the game.  Another plus.  Now, the actual hardware allows for the most convenient of all.  Save to a hard drive, and back it up to a USB drive to carry it with you.  But, no.  It doesn’t work on another account or another machine.  When I asked why, they brought up some bullshit about people cheating to get the trophies.

Hey, no one cares about the trophies except people who are already cheating.  Don’t let their stupid games prevent me from carrying my game save to a friend’s house.  Lose the protection on saves.

Bring Back Backward Compatibility…

Since games have been on optical media, backward compatibility has been a staple in the industry.  The ability to only have to have one system hooked up to your telly that plays all your games brings us unexplainable convenience.  We know it was dropped so you could sell us the games again on your store, but we will not reward that behaviour, so just bring back backward compatibility and we’ll all be happy.

Don’t Charge Us Twice For The Same Game…

Sure, that applies to selling us the same game on a different platform, but I’m referring to MMO’s and other games where you charge us for the game and again for the service.  Pick one or the other, but you can’t charge us twice.  Now, if you have to pick up money for the game, a refundable deposit that we would get back either upon cancelling our service or upon the service being discontinued would at least be reasonable, but we will not pay for the game and again for the service.

Bring Back The RPG…

This one is a big one.  The RPG had a very entertaining and profitable run from the latter days of NES to the early days of PS2.  However, with the RPG being dead, platformers are being marketed as RPG’s.  Platformers can be fun and all (loved Batman: Arkham Asylum twice), but what’s wrong with RPG’s?

In addition to RPG battles, which we miss very dearly, RPG world maps have been missing for a generation and a half.  We know you discontinued the world map because it relied on an obsolete technique – pre-rendered backgrounds – but we think you could do it using today’s method.  And, if you can’t, we refer you to the first item in this list.

 

In conclusion, gaming is still pretty fun.  We’re just wondering why you felt the need to take some wrong turns along the way.  Had you not done that, the software could have possibly improved almost as much as the hardware.

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